START CONTENT:
The storyline starts after the PC has rejected or ended Dean’s storyline prematurely (either “nothing to do with him” on the first encounter or choosing one of the options that won’t make him come back in the end.)
PC also needs to be not in a cock cage, not doing Vlad/Emma or steel/thorn storyline.
1. FIRST ENCOUNTER
The first encounter is as the PC would enter the EC club the next time after ending (or rejecting) Dean’s storyline. They run into a group of three dominatrixes and their slaves. The dominatrix without a slave, Lady Lynx moves over to the player wishpering them to “play along”.
-PC can tell openly they have no idea who the woman is, ending storyline.
Playing along with Lynx progresses the storyline. Then the topic of punishment (3 options) comes up. Each option has a check associated. Passing or failing the test leads the PC to two different outcomes for the first encounter.
Whether the check was passed or not, the night ends with LL thanking the PC for helping them out and offers money for their service.
- PC can accept and say goodbye (ends storyline)
-If PC chooses any of the other options the storyline progresses. PC gets Lady Lynx’s address which can be found on the map.
2. CONTINUING STORYLINE
The next day a new map option is available: LL’s flat. She is home from 8AM to 12AM and 8PM to 9PM.
At the first visit, LL explains that she is trying to join a small dominatrix group called ‘the order of nine tails’ and wants the players help. PC can decide the reason they want to help LL, but choosing the money option will make Lynx like the player less.
LL will tell the PC that the Order has recurring events on Tuesdays (street event), Fridays (party event) and Saturdays (dungeon event) and they need to scope them out. PC should come here before the next.
Taking part in an event pays $50 per event if pc is doing it for money.
3. LADY LYNX’S FLAT
After the first encounter, LL’s flat becomes a hub for the storyline. The options here are:
- PC can talk with LL (see conversations)
- PC can initiate sex (once unlocked, see sex, available once a day)
- PC can start an event (when it is time, otherwise the time for next event is displayed, see events)
- PC can start final mission (once available, see below)
CONVERSATIONS
Conversations can be initiated at LL’s flat. All conversations are repeatable.
-Chat: Always available but only 1x a day. Has a more erotic version if PC and LL are having sex.
-Ask about what LLs goal is: Always available but changes depending on what stage the storyline is at.
-Ask about taking relationship to next level (sex): Only available if not having sex yet. If PC is getting money for helping LL this will be refused with that as the reason.
-Tell LL you want to help her without payment: Only available if PC is getting paid. Stops getting paid but makes sex and higher like lvl available.
-Ask LL about their opinion of the PC: Gives a detailed account of the like, respect and submission meters.
SEX
PC and LL have 5 available sex options depending on scores.
1. Vanilla sex: Available when player is not too dominant.
2. Sub sex: Available when player is submissive enough.
3. Kinky sex: Available when LL likes player enough and has revealed her secret.
4. Dom sex: Available when LL respects player enough and PC is dominant enough.
5. BDSM sex: Available when player is submissive enough.
EVENTS
Events are the main part of the content. They are repeatable with the exception of Tasks, which are non-repeatable once they succeed.
If the PC is doing it for the money, this is where they get paid, $50 for an event (always), and additional $100 if a task was successful.
4. After the PC has completed every event at least once successfully, on the next visit to the flat LL will reveal her actual motives.
Tasks become available. PC needs to ask about tasks separately.
Every event has 2 tasks associated which are non-repeatable once completing them successfully.
If the PC is doing it for the money, a task grants $150.
5. FINAL MISSION
After at least 4 tasks have been done, LL tells the PC they are ready for a final mission. PC has the chance to continue preparing for the final mission by completing tasks.
Whenever the PC agrees to start the final mission, events become unavailable and the next Saturday 20:00 will be assigned as time for the final mission.
Missing this time will end the storyline with LL being angry at the PC missing this crucial event.
The final mission starts in the Dungeon. LL is being introduced as the newest member after all her accomplishments. PC is along as her sub. After PC sneaks off they run into a trap set by another Dominatrix.
-Every choice in the finale is tied to a skill check. A failed check will get the PC captured by goons and end the storyline.
6. ENDINGS
Three different endings based on what happens in in the first part of the finale.
-Good ending is tied to passing skill checks. LL finishes her mission and depending on how much she likes the player can promise to come back. The game continues.
-Sub ending is tied to the player being able to convince the dominatrix that they are just a pathetic sub making them a permanent submissive in the dungeon. This ends the game.
-Bad ending is tied to failed skill checks. If PC fails to convince the dominatrix of anything, they are captured by goons. This ends the game.