1. The storyline starts after 20 days. The PC runs into a few devotees on the main square handing out pamphlets and talking about their congregation, teaching about the power of consciousness and unbound sexuality. If the PC talks to them, they get invited to a sermon at friday 6PM. From that point, an option appears at the Main Square to enter the community center and join the congregation.
2. The first time the PC visits a sermon, they witness the cult's charismatic leader single out a follower, then makes him/her reach orgasm just by his hypnotic suggestions on the stage. The crowd cheers and show devotion towards the cult leader, many of them masturbate to his words. Then, the cult leader locks eyes with the PC, and as he continues his sermon, the PC feels his words seep into his mind, making his mind go blurry and feel horny. If the PC has an iq score of 5 or higher, they can choose to resist and leave, ending the storyline. If they fail the skillcheck or choose to stay, they begin to fantasize about being in the spotlight, reaching orgasm like the other man/woman.
3. If the player chose to leave, the next time they go there the followers send them away, signaling that the end of the storyline. If they stayed, the next time they go to a sermon, the leader addresses them by name (an int check of 4 reveals to the PC that they've never told their name to anybody here), and calls them out to the stage. The player can do as told, or can hesitate, making the congregation cheer them on to do it. If they don't, they meet the disappointed and angry faces of the congregation, and the PC has to leave, ending the storyline. If they get on the stage, the cult leader hypnotizes them and they get an explosive, hand's free orgasm through suggestion. Then, the cult welcomes them as their new member.
4. After this, as the PC becomes part of the congregation, there are a few activities they can do. Besides going to the sermons every week on Friday 6PM, the PC has two other options with their own varied events:
- The player can hand out pamphlets (Mall, Park) and invite people to the congregation. Sometimes people need a little more convincing: at the park, some people can be convinced with a low attitude (4 or below), some prefer the higher attitude (5 and above). At the mall, some people can be convinced with high charm (3 and above) or high (5 and above) intelligence score. Available once every wednesday all day long
- Join the congregation in small activities, like workshops and meditation, available once every saturday all day long
- The sermons also have several different events involving hypnosis and sexual release of either the PC or some NPCs
5. After 5 of any of the events, there's a scene where the PC sinks deeper into the cult, 3 in total:
- On the first level, the PC is tasked convince a city official to extend the cult's licence to use the community center for their gatherings. The PC can either try to charm the official (charm skillcheck 3), or blackmail him (intelligence 5 or higher), culminating in a short sex scene
- On the second level, the PC has an erotic, hypnotic dream about the cult leader and the congregation
- On the fourth level, the cult leader organizes a special event on the next sermon, detailing plans to move the congregation into a commune. The event culminates in a wild orgy while the leader oversees it.
6. Entering the Community Center, then deciding to leave, not accepting the assignments to hand out pamphlets or joining the weekly activities accumulate negative points. The PC is reminded every 5 points that they need to do more for the cult, but at the 15 point mark the cult shun the PC and send them away.