Keiko Storyline

Keiko Storyline Walkthrough

  1. For the flawless completion of the storyline, you will need charisma, intelligence, fitness and dance skills higher than average. However, you can complete it with already two of these if you pay special attention to what option you choose in each situation.
  2. You will also need money to complete the storyline, because each date has costs.
  3. During the storyline, you can earn favours from Keiko, but you can also lose favour, and her ex can also earn and lose favours from her (it depends on your actions). You can, however, also earn friend zone points. The amount of your favours compared to the ex’s favours, and the amount of friend zone points will decide the outcome of the storyline.
  4. You cannot have sex with Keiko herself until the very last scene of the storyline.
  5. Each date is repeatable, but you gain favours only for the first time.
  6. Keiko’s ex starts with 3 favours, and gains plus 1 every second day.
  7. Both female and male characters can date Keiko.
  8. You will start with 1 extra favour with her if you are either a feminine woman or a masculine man.
  9. The storyline starts with a random encounter after the 19th day of the game, when you return home.
  10. Meeting Keiko (random encounter)
  1. You see Keiko moving into the house right next to yours.
  2. You can either help her with her package, greet her or go past her without saying a word.
  3. If you go past her without saying a word, you will gain -1 favour and the storyline will not continue for you.
  4. If you say hello, you will gain 1 favour, but also 1 friend zone point.
  5. If you offer your help with her package, you will gain 1 favour, but there will be a short embarrassing scene to which you can react by joking (charisma skill check) or letting her solve the situation. If you joke with success, you will gain 1 favour, if you let her solve the situation, you will gain a friend zone point. Afterwards, you can still decide whether to go on with helping her or not. If you do go on, you have a chance to gain 2 extra favours depending on your fitness skills.
  1. If you have managed to gain at least 1 favour from Keiko during the first encounter, the going over to Keiko option becomes available on the home screen.
  1. When you knock on her door, there will be three options (triggered randomly):
  1. Nobody answers;
  2. Keiko answers;
  3. Ichiro (Keiko’s ex) answers and sends you away.
  1. If someone opens the door (either Ichiro or Keiko), you cannot reach her that day anymore.
  1.  First, you can only have a chat with Keiko. This gives you +1 favour if you haven’t dated Keiko yet.
  2. When you have already gained 7 favours (if you are extremely good, you can earn 7 favours during the first encounter as well), another option will appear: you can ask her whether she would like to grab something to eat with you (it will cost you $25).
  1. This is already a date, and starts right after asking her out. It lasts 1 hour.
  2. You can take her to a Japanese fast food restaurant, an American burger bar or HornDog, which is an authentic Hornstown fast food restaurant.
  1. The Japanese option will reward you with -1 favour, because she doesn’t enjoy herself.
  2. The burger bar option will give you no reward. She enjoys herself but wanted to eat some traditional Hornstown food.
  3. The HornDog option will give you +1 favour, and potentially a little scene with Judy the waitress (might cost you $25).
  1. All three options will give you the chance to ask questions from Keiko (you can ask them once only), and if you ask all of the available questions, you gain +1 favour.
  2. This is repeatable only until taking her to HornDog (after that, this option will disappear).
  1. After taking her to HornDog, another date becomes available for you: the movie date (it will cost you $25).
  1. After asking Keiko on a movie date, she will offer to meet the next day at 7.
  2. It is random whether Ichiro (her ex) appears on this date or not.
  3. If he doesn’t:
  1. You can gain 1 favour right at the beginning if you have an intelligence higher than 6.
  2. You watch the movie and enjoy it, but she starts crying at the end. You can ignore it, pretend that you are moved as well, pull her closer or give her a tissue paper.
  1. If you ignore it, the date goes smoothly, but there is no more favour for you during the date.
  2. If you pretend that you are moved as well, you will gain +1 favour and +1 friend zone point.
  3.  If you pull her closer, you will gain +1 favour.
  4. If you give her a tissue paper, it will be too awkward for her and  you will gain -1 favour.
  1. If he does:
  1. You can gain 1 favour right at the beginning if you have an intelligence higher than 6.
  2. You meet Ichiro while waiting in the ticket line. You can either invite him to watch the movie with you or say that you would like to meet him “another time” (not now).
  1. If you invite him:
  1.  He disturbs the date by trying to draw Keiko’s attention on himself.
  2. Keiko starts crying at the end. You can ignore it, pretend that you are moved as well, pull her closer or give her a tissue paper.
  1. If you ignore it, Ichiro will act instead of you, and he gains +1 favour; there is no more favour for you during the date.
  2. If you pretend that you are moved as well, you will gain +1 friend zone point, and Ichiro, who acts as well, will gain +1 favour.
  3.  If you pull her closer, you will gain +1 favour.
  4. If you give her a tissue paper, it will be too awkward for her and  you gain -1 favour, and Ichiro gains +1 favour.
  1. If you don’t invite him:
  1. He disturbs the date by trying to draw Keiko’s attention on himself.
  2. You cannot pay attention to Keiko because there are no favours and points given in this option.
  1. The movie date is repeatable, but it only gives favours for the first time.
  1. After taking her on a movie date, another date becomes available for you: the dinner date (it will cost you $50).
  1. It is random whether Ichiro (her ex) appears on this date or not.
  2. If he doesn’t:
  1. You enjoy a night together at Fabian’s. She becomes absorbed in the live jazz music. You can ask her to dance with you, you can let her enjoy the music and then talk about the beauty of her and the moment, or you can start a conversation with her about music.
  1. If you ask her to dance with you, the situation will test your dancing skills. You need to have a dance skill higher than 2 to complete it.
  1. In case of success, you gain two favours from Keiko, and a kiss at the end of the date.
  2. In case of failure, you gain -1 favour and no kiss at the end of the date.
  1. If you wait, then talk about the beauty of the moment, this will require you to have a charisma higher than 2.
  1. In case of success, you gain +1 favour and a kiss at the end of the date.
  2. In case of failure, you gain -1 favour, +1 friend zone point, and no kiss at the end of the date.
  1. If you start a conversation about music, it will require you to have an intelligence higher than 5.
  1. In case of success, you gain +1 favour, and a kiss at the end of the date.
  2. In case of failure, you gain -1 favour, +1 friend zone point, and no kiss at the end of the date.
  1. If he does:
  1. You enjoy a night together at Fabian’s. She becomes absorbed in the live jazz music. You can ask her to dance with you, you can let her enjoy the music and then talk about the beauty of her and the moment, or you can start a conversation with her about music.
  1. If you ask her to dance with you, Ichiro will disturb your dance, because he arrives with his date, Alice. He will dance with Keiko for a while, while you get to dance with Alice. The situation will test your dancing skills. You need to have a dance skill higher than 2 to complete it.
  1. In case of success, it is much better for Keiko to dance with you, and she feels awkward in Ichiro’s arms. You gain two favours from Keiko, and a kiss at the end of the date.
  2. In case of failure, it is much better for Keiko to dance with Ichiro, and she feels awkward in your arms. Ichiro gains a favour from Keiko, and you gain nothing, not even a kiss at the end of the date.
  1. If you wait, then talk about the beauty of the moment, Ichiro will disturb you after a few sentences, and try to make fun of you. The situation will require you to have a charisma higher than 2.
  1. In case of success, you gain +1 favour and a kiss at the end of the date.
  2. In case of failure, Ichiro will gain +1 favour, and you will get nothing, not even a kiss at the end of the date.
  1. If you start a conversation about music, Ichiro will disturb your dance, because he arrives with his date, Alice. The situation will require you to have an intelligence higher than 5.
  1. In case of success, you gain +1 favour, and a kiss at the end of the date.
  2. In case of failure, Ichiro gains +1 favour, and you will get nothing, not even a kiss at the end of the date.
  1. The dinner date is repeatable, but it only gives favours for the first time.

The Keiko storyline will continue, new dates will be added soon.