Keiko Storyline

 

    1. For the flawless completion of the storyline, you will need charisma, intelligence, fitness and dance skills higher than average. However, you can complete it with already two of these if you pay special attention to what option you choose in each situation.
    2. You will also need money to complete the storyline, because each date has costs.
    3. During the storyline, you can earn favours from Keiko, but you can also lose favour, and her ex can also earn and lose favours from her (it depends on your actions). You can, however, also earn friend zone points. The amount of your favours compared to the ex’s favours, and the amount of friend zone points will decide the outcome of the storyline.
    4. You cannot have sex with Keiko herself until the very last scene of the storyline.
    5. Each date is repeatable, but you gain favours only for the first time.
    6. Keiko’s ex starts with 3 favours, and gains plus 1 every second day.
    7. You will collect not only favours, but friend zone points as well. If you collect 7 friend zone points, you get friend zoned by Keiko (there will ba  small scene when she asks your opinion about which dress she should wear for her date with Ichiro, her ex she is dating again), and you will not have the chance of dating her in the future.
    8. If you miss a date and don’t explain it to her afterwards somehow, you will lose the chance of dating her in the future.
    9. Both female and male characters can date Keiko.
    10. You will start with 1 extra favour with her if you are either a feminine woman or a masculine man.
    11. The storyline starts with a random encounter after the 19th day of the game, when you return home.

 

  • Meeting Keiko (random encounter)

 

    1. You see Keiko moving into the house right next to yours.
    2. You can either help her with her package, greet her or go past her without saying a word.
    3. If you go past her without saying a word, you will gain -1 favour and the storyline will not continue for you.
    4. If you say hello, you will gain 1 favour, but also 1 friend zone point.
    5. If you offer your help with her package, you will gain 1 favour, but there will be a short embarrassing scene to which you can react by joking (charisma skill check) or letting her solve the situation. If you joke with success, you will gain 1 favour, if you let her solve the situation, you will gain a friend zone point. Afterwards, you can still decide whether to go on with helping her or not. If you do go on, you have a chance to gain 2 extra favours depending on your fitness skills.
  1. If you have managed to gain at least 1 favour from Keiko during the first encounter, the going over to Keiko option becomes available on the home screen.
    1. When you knock on her door, there will be three options (triggered randomly):
      1. Nobody answers;
      2. Keiko answers;
      3. Ichiro (Keiko’s ex) answers and sends you away.
    2. If someone opens the door (either Ichiro or Keiko), you cannot reach her that day anymore.
  2.  First, you can only have a chat with Keiko. This gives you +1 favour if you haven’t dated Keiko yet.
  3. When you have already gained 7 favours (if you are extremely good, you can earn 7 favours during the first encounter as well), another option will appear: you can ask her whether she would like to grab something to eat with you (it will cost you $25).
    1. This is already a date, and starts right after asking her out. It lasts 1 hour.
    2. You can take her to a Japanese fast food restaurant, an American burger bar or HornDog, which is an authentic Hornstown fast food restaurant.
      1. The Japanese option will reward you with -1 favour, because she doesn’t enjoy herself.
      2. The burger bar option will give you no reward. She enjoys herself but wanted to eat some traditional Hornstown food.
      3. The HornDog option will give you +1 favour, and potentially a little scene with Judy the waitress (might cost you $25).
    3. All three options will give you the chance to ask questions from Keiko (you can ask them once only), and if you ask all of the available questions, you gain +1 favour.
    4. This is repeatable only until taking her to HornDog (after that, this option will disappear).
  4. After taking her to HornDog, another date becomes available for you: the movie date (it will cost you $25).
    1. After asking Keiko on a movie date, she will offer to meet the next day at 7.
    2. It is random whether Ichiro (her ex) appears on this date or not.
    3. If he doesn’t:
      1. You can gain 1 favour right at the beginning if you have an intelligence higher than 6.
      2. You watch the movie and enjoy it, but she starts crying at the end. You can ignore it, pretend that you are moved as well, pull her closer or give her a tissue paper.
        1. If you ignore it, the date goes smoothly, but there is no more favour for you during the date.
        2. If you pretend that you are moved as well, you will gain +1 favour and +1 friend zone point.
        3.  If you pull her closer, you will gain +1 favour.
        4. If you give her a tissue paper, it will be too awkward for her and  you will gain -1 favour.
    4. If he does:
      1. You can gain 1 favour right at the beginning if you have an intelligence higher than 6.
      2. You meet Ichiro while waiting in the ticket line. You can either invite him to watch the movie with you or say that you would like to meet him “another time” (not now).
        1. If you invite him:
          1.  He disturbs the date by trying to draw Keiko’s attention on himself.
          2. Keiko starts crying at the end. You can ignore it, pretend that you are moved as well, pull her closer or give her a tissue paper.
            1. If you ignore it, Ichiro will act instead of you, and he gains +1 favour; there is no more favour for you during the date.
            2. If you pretend that you are moved as well, you will gain +1 friend zone point, and Ichiro, who acts as well, will gain +1 favour.
            3.  If you pull her closer, you will gain +1 favour.
            4. If you give her a tissue paper, it will be too awkward for her and  you gain -1 favour, and Ichiro gains +1 favour.
        2. If you don’t invite him:
          1. He disturbs the date by trying to draw Keiko’s attention on himself.
          2. You cannot pay attention to Keiko because there are no favours and points given in this option.
    5. The movie date is repeatable, but it only gives favours for the first time.
  5. After taking her on a movie date, another date becomes available for you: the dinner date (it will cost you $50).
    1. It is random whether Ichiro (her ex) appears on this date or not.
    2. If he doesn’t:
      1. You enjoy a night together at Fabian’s. She becomes absorbed in the live jazz music. You can ask her to dance with you, you can let her enjoy the music and then talk about the beauty of her and the moment, or you can start a conversation with her about music.
        1. If you ask her to dance with you, the situation will test your dancing skills. You need to have a dance skill higher than 2 to complete it.
          1. In case of success, you gain two favours from Keiko, and a kiss at the end of the date.
          2. In case of failure, you gain -1 favour and no kiss at the end of the date.
        2. If you wait, then talk about the beauty of the moment, this will require you to have a charisma higher than 2.
          1. In case of success, you gain +1 favour and a kiss at the end of the date.
          2. In case of failure, you gain -1 favour, +1 friend zone point, and no kiss at the end of the date.
        3. If you start a conversation about music, it will require you to have an intelligence higher than 5.
          1. In case of success, you gain +1 favour, and a kiss at the end of the date.
          2. In case of failure, you gain -1 favour, +1 friend zone point, and no kiss at the end of the date.
        4. If he does:
          1. You enjoy a night together at Fabian’s. She becomes absorbed in the live jazz music. You can ask her to dance with you, you can let her enjoy the music and then talk about the beauty of her and the moment, or you can start a conversation with her about music.
            1. If you ask her to dance with you, Ichiro will disturb your dance, because he arrives with his date, Alice. He will dance with Keiko for a while, while you get to dance with Alice. The situation will test your dancing skills. You need to have a dance skill higher than 2 to complete it.
              1. In case of success, it is much better for Keiko to dance with you, and she feels awkward in Ichiro’s arms. You gain two favours from Keiko, and a kiss at the end of the date.
              2. In case of failure, it is much better for Keiko to dance with Ichiro, and she feels awkward in your arms. Ichiro gains a favour from Keiko, and you gain nothing, not even a kiss at the end of the date.
            2. If you wait, then talk about the beauty of the moment, Ichiro will disturb you after a few sentences, and try to make fun of you. The situation will require you to have a charisma higher than 2.
              1. In case of success, you gain +1 favour and a kiss at the end of the date.
              2. In case of failure, Ichiro will gain +1 favour, and you will get nothing, not even a kiss at the end of the date.
            3. If you start a conversation about music, Ichiro will disturb your dance, because he arrives with his date, Alice. The situation will require you to have an intelligence higher than 5.
              1. In case of success, you gain +1 favour, and a kiss at the end of the date.
              2. In case of failure, Ichiro gains +1 favour, and you will get nothing, not even a kiss at the end of the date.
    3. The dinner date is repeatable, but it only gives favours for the first time.
  6. After taking her on a movie date, another date becomes available for you: the concert date (it will cost you $50).
    1. You talk a bit about the band.
      1. If you have an intelligence higher than 6, you will get + 1 favour for knowing so much.
      2. If you have an intelligence lower than 4, you will get + 1 friend zone point.
    2. You get to the first line, and she will start flirting with the front man. 
      1. You can either find it sexy, or try to draw Keiko away from the front line.
        1. If you watch them
          1. They will kiss. You can just accept it or show her that you are hurt.
            1. If you just accept it, you get + 1 favour with Keiko, and she hugs you.
            2. If you are hurt, and you show it, you lose 1 favour.
        2. If you try to draw Keiko away
          1. You can either find an explanation for why you’re doing it, or you can simply kiss her
            1. If you try to find an explanation
              1. If your intelligence is higher than 6, you succeed in drawing her away.
              2. If you don’t, then you get + 1 friend zone point, and she will kiss with the front man.You can just accept it or show her that you are hurt.
                1. If you just accept it, you get + 1 favour with Keiko, and she hugs you.
                2. If you are hurt, and you show it, you lose 1 favour.
            2. If you kiss her
              1. If your charm is higher than 2, she is completely lost in your kiss, and you gain + 1 favour.
              2. If it is not, you lose 1 favour, and she kisses with the front man.You can just accept it or show her that you are hurt.
                1. If you just accept it, you get + 1 favour with Keiko, and she hugs you.
                2. If you are hurt, and you show it, you lose 1 favour.
    3. It is random whether Ichiro (her ex) appears on this date or not.
      1. If he doesn’t:
        1. Keiko accidentally gets into a pogo.  You can try to get her out, jump in front of her to get the hits instead of her, or you can just stand there dumb.
          1. If you try to get her out
            1. If your fitness skill is higher than 4, you will manage to get her out, and you will gain + 2 favour.
            2. If it is not, you don’t succeed, and you will lose a favour.
          2. If you jump in front of her
            1. If your fitness skill is higher than 2, you succeed, get hit, but you will gain + 1 favour with Keiko.
            2. If it is not, you fail, and you will lose 1 favour.
          3. If you don’t do anything
            1. Others help her, and then you both go home.
      2. If he does:
        1. Ichiro appears, and pulls Keiko into the pogo without her seeing him, but then jumps in, and helps her, so Keiko believes it was an accident, and Ichiro is her saviour. You can tell Keiko what you’ve seen, join the playact, or do nothing at all.
          1. If you tell her what you’ve seen
            1. If you have more favours with her than Ichiro
              1. She will don’t know what to believe, but she will think it a misunderstandind
            2. If you have equal favours with Ichiro
              1. She doesn’t know at all what to believe
            3. If you have fewer favours than Ichiro
              1. She won’t believe you, and you lose a favour, while Ichiro gains one.
    4. The park date is repeatable, but it only gives favours for the first time.
    5. The dinner date is repeatable, but it only gives favours for the first time.
  7. After taking her on a dinner date, another date becomes available for you: the park date (it will cost you $20).
    1. You will have to start preparing for the date at 1 o’clock, so be at home by then.
      1. If you miss it, you will automatically cancel the date, because it would be rude to meet Keiko without having the food she asked for.
      2. You will, however, ruin the food you’re making, and will have to find an alternative solution.
        1. You can decide to run and buy something quickly, and take that instead of the food you prepared (it will cost you $25).
          1. If you have a charm skill higher than 1, the date is spent in a good mood, but Keiko is not very impressed.
          2. If you don’t, the scene is pretty awkward, and you get – favour and + 1 friend zone point with Keiko.
        2. You can also buy something, and take it with you, but also take the food you prepared (it will cost you $25).
          1. If you have a charm skill higher than 0, you will laugh together, and have a bit of sexy scene throwing food at each other. You get + 1 favour with Keiko.
          2. If you don’t, the scene will be rather awkward, and you get + 1 friend zone point with Keiko. 
        3. The last option here is not buying anything, but take the food you prepared.
          1. If you have a charm skill higher than 3, you will laugh together and have a little game with throwing the food at each other. You gain +1 favour from Keiko.
          2. If you don’t, then the whole scene is awkward, and you lose a favour with Keiko.
    2. Then, it is random whether Ichiro (her ex) appears on this date or not.
    3. If he doesn’t:
      1. The date passes without further issues in a mood depending on your previous decisions.
    4. If he does:
      1. He suddenly appears, and starts making fun of you and the food you made and/or the food you bought. Here, again, you have three options.
        1. You can try to explain yourself again.
          1. It is rather awkward, and Keiko invites Ichiro to join you.
          2. her
        2. You can bear the whole thing silently.
          1. Keiko will come to your rescue, but you gain + 1 friend zone point, and – 1 attitude as well.
        3. You can come up with a funny story to make fun of yourself.
          1. If you have an intelligence higher than 5, it will work, and they will both laugh. You gain + 1 favour with Keiko.
          2. If you don’t, you will only embarrass yourself, ang lose a favour with Keiko.
      2. If you have fewer favours with Keiko than Ichiro, you will begin to find him a bit desirable here.
      3. The end of the date will depend on your decisions during the date itself, it can be awkward and silent, but it can also end with a passionate kiss.
    5. The concert date is repeatable, but it only gives favours for the first time.
  8. After taking her on a park picnic, another date becomes available for you: the mall hangout date.
    1. When you ask her out, the date will start instantly.
    2. it is random whether Ichiro (her ex) appears on this date or not.
      1. If he doesn’t:
        1. You find a VR boot in the mall where you can try a game for free. Keiko’s never tried such a thing, therefore, she asks for your help. You have four options here.
          1. You can help her with everything each time she seems bad at the game.
            1. If you have and intelligence higher than 4, your constant help makes her better and better at the game, but she doesn’t really enjoy it.
            2. If you don’t, you are bad at helping and make her feel awkward, and you lose 1 favour with her.
          2. You can leave her completely alone: she would enjoy it more if she guesses everything on her own; it’s part of the game.
            1. She gets really embarrassed, and she doesn’t enjoy the game. You lose 1 favour with her.
          3. You can let her play, and help her only when it is really needed, but it will require you to have high intelligence, because you need to judge the situations properly.
            1. If you have an intelligence is higher than 6, you help her in a good way, and she really enjoys herself. You gain + 1 favour with her.
            2. If you don’t, you are bad at helping and make her feel awkward, and you lose 1 favour with her.
          4. You can let her play, and don’t help with the game itself, but try to encourage her and intimidate those around you who would laugh at her.
            1. If you have a charm skill higher than 2, you will succeed in it, and although she is not very good at the game, she enjoys it very much. You get + 1 favour with her.
            2. If you don’t, you don’t really succeed, and you get + 1 friend zone point.
      2. If he does: You find a VR boot in the mall, and also bump into Ichiro there, who invites to  play. It is a game where you will need both fitness and dance skills. To win the game, you need fitness, but to be attractive while playing it, you need dance skills. Ichiro wants to compete with you, which you can either accept or refuse.
          1. If you refuse, your attitude decreases by one, you lose a favour with Keiko, but gain + 1 Friend zone point, and Ichiro gains a favour with Keiko, too.
          2. If you accept: the game will test your fitness and dance skills
            1. If your dance skill is higher than 2 AND your fitness skill is higher than 2, too:
              1. You win the game and Keiko is amazed by how gracefully you move.
              2. You gain + 1 favour with Keiko.
            2. If your dance skill is higher than 2 but your fitness skill is lower than 3:
              1. You lose the game, but Keiko is amazed by how gracefully you move
              2. Both you and Ichiro gain + 1 favour with Keiko.
            3. If your dance skill is lower than 3, but your fitness skill is higher than 2:
              1. You win the game, but Ichiro’s movements are much more attractive for Keiko to watch.
              2. Both you and Ichiro gain + 1 favour with Keiko.
            4. If your dance skill is lower than 3 AND your fitness skill is lower than 3, too:
              1. Ichiro wins, and his movements are much more attractive for Keiko to watch than yours.
              2. Ichiro gains + 1 favour.
      3. The end of the date will depend on your decisions during the date itself.
      4. The park date is repeatable, but it only gives favours for the first time.
    3. At the end of the date she expresses her wish to go to the local gym with you.
  9. After taking her on a mall date, another date becomes available for you: the gym date.
    1. If you ask her out on a gym date, you will meet her at 8 in the next morning.
    2. The gym date will only cost you the daily pass or the membership card you generally have to buy to enter the gym.
    3. It is random whether Ichiro (her ex) appears on this date or not.
      1. If he doesn’t:
        1. Keiko wants to do a yoga training with Destiny, and you can either join them or train on your own.
          1. If you join them
            1. If your fitness skill is higher than 2, you will get + 1 favour with Keiko
            2. If it is less than 0, you will lose one favour.
        2. Then, you see Destiny getting more and more intimate with Keiko
          1. You can turn your head away and focus on your own training
          2. You can make a scene
            1. You lose 3 favours with Keiko.
          3. You can continue to watch
            1. Destiny will indeed touch Keiko, and you will find it sexy.
      2. If he does:
        1. All of you will train using the machines. Ichiro will try to impress Keiko. You can either compete with him consciously, or just let it happen.
          1. If you compete
            1. If your fitness skill is higher than 3, Keiko will be truly impressed by you, and you gain + 1 favour with her.
            2. If it is not, then Keiko will be impressed by Ichiro, and he gains + 1 favour, while you lose one.
          2. If you just let it happen, Ichiro will gain + 1 favour with Keiko, because he impresses her.
        2. If you have fewer favours with Keiko than Ichiro, you will find him a bit desirable.
    4. The end of the date will depend on your decisions during the date itself.
    5. The gym date is repeatable, but it only gives favours for the first time.
  10. After taking her on a gym date, another date becomes available for you: the beach date.
    1. You go to the beach, but the waves are really big, and you have to help her to keep steady.
      1. If your fitness skill is higher than 2, you will succeed and gain + 1 favour, if it is not, then you will lose a favour.
    2. It is random whether Ichiro (her ex) appears on this date or not.
      1. If he doesn’t
        1. A huge waves takes her bra away. You can either go and find it, run for your towel, or stay close to her to hide her with your body.
          1. If you go and look for it
            1. If your fitness skill is higher than 3, you will succeed, and gain + 1 favour. She will ask you to tie the bra. You can either hurry with it not to get too aroused, or you can touch her.
              1. If you hurry, you will lie down on the beach, and you will be sick with desire. You can go to a cabin and help yourself, or you can try to hide it.
              2. If you touch her, she will be outraged, you will lose 8 favours with her, and you immediately go home.
            2. If it is not, then you don’t succeed, and you can either go for your towel or hide her with your body.
          2. If you run for your towel
            1. You gain + 1 favour.
          3. If you try to hide her with your body
            1. The situation gets embarrassing, and you will lose 1 favour.
      2. If he does:
        1. A huge waves takes her bra away. You can either go and find it, run for your towel, or stay close to her to hide her with your body.
          1. If you go and look for it
            1. If your fitness skill is higher than 3, you will succeed, and gain + 1 favour. She will ask you to tie the bra. You can either hurry with it not to get too aroused, or you can touch her.
              1. If you hurry, you will lie down on the beach, and you will be sick with desire. You can go to a cabin and help yourself, or you can try to hide it.
                1. If you pretend you’re okay, Ichiro will appear and he and Keiko will try to get you to your feet to take you to a doctor. You can either let them do it, or try to convince them not to.
                  1. If you let them do it, they will see that you are aroused, and the situation is rather embarrassing. You lose a favour.
                  2. If you try to convince them, you will only succeed if you have a charm skill higher than 2. If you fail, the situation will be embarrassing, and you will lose 1 favour.
                2. If you help yourself, when you get back, you will find Ichiro there, who gains + 1 favour.
              2. If you touch her, she will be outraged, you will lose 8 favours with her, and Ichiro will suddenly appear, ready to help her leave the beach as soon as possible. He will gain 5 favours for this.
            2. If it is not, then you don’t succeed, and you can either go for your towel or hide her with your body.
          2. If you run for your towel
            1. As you are running back, you see that Ichiro is already there, bringing her bra back to Keiko and saving the day instead of you, yet Keiko is grateful to you, too.
          3. If you try to hide her with your body
            1. The situation gets embarrassing, and you will lose 1 favour, but Ichiro will appear, and bring her bra back to her. He will gain + 2 favours for this.
    3. The end of the date will depend on your decisions during the date itself.
    4. The beach date is repeatable, but it only gives favours for the first time.
  11. After taking her on a beach date, another date becomes available for you: the spa date.
    1. It is a nude spa, and you will get the chance to see her half naked.
    2. If you wear a chastity cage, the date will end as soon as you take the spa robe off. You will gain -10 favours, and she will tell you not to seek her until you have such a thing on. 
    3. If your fitness skill is lower than 2, Keiko will not find you sexy, and you will lose 1 favour.
    4. If your fitness skill is higher than 2 but lower than 5, Keiko will find you sexy, and you will gain + 1 favour.
    5. It your fitness skill is 2, or it is higher than 4, she will find you ok.
    6. If your dick is smaller than average, you will lose a favour.
    7. She announces that she has booked a massage for both of you.
    8. When you go for your massage, you will have the chance to have sex with Sayo, the shemale masseur. If you do, however, you will lose 1-2 favour with Keiko, because you are not exactly the type she likes.
    9. It is random whether Ichiro (her ex) appears on this date or not.
      1. If he doesn’t, then Keiko will go in to have a massage, too. You will get jealous, fearing that Keiko will have sex with Sayo, too. You can disturb them, eavesdrop at the door, or just leave them privacy.
        1. If you disturb them, Keiko will be angry, and you lose 1 favour.
        2. If you eavesdrop, Sayo will catch you, and send you away.
        3. If you leave them privacy, she returns relaxed.
      2. If he does, you will find him next to Keiko when you leave the massage room. You can go there and pull him away from Keiko, ask what is happening, or simply leave them privacy.
        1. If you go there and pull him away, you will hit him (it’s success depends on your fitness skill). You will lose 3 favours with Keiko.
        2. If you ask what is happening, Keiko will explain that nothing was happening between them.
        3. If you leave them privacy, they will spot you, and you get yourself into a embarrassing situation. You lose 3 favours, and Ichiro gains 1.
    10. The end of the date will depend on your decisions during the date itself.
    11. The beach date is repeatable, but it only gives favours for the first time.
  12. After taking her on a spa date, another date becomes available for you: you can call Keiko over to your house (it will cost you $40).
    1. Although the date itself starts at 7 pm, you will need to start preparing at 6 pm. If you miss it, you will automatically cancel the date.
    2. When Keiko is at the bathroom, Ichiro will arrive, threaten you and order you to dump Keiko.
      1. If you obey, Keiko will find you there in the middle of the scene, and will be angry. You will lose 1 attitude, and 2 favours. 
        1. If Ichiro has more favours than you, Keiko’s answer will suggest that she feels something for him.
        2. She will leave and say that she needs time to decide. She will ask both of you not to disturb her until tomorrow.
      2. If you deny it, you start hitting each other with Ichiro. The outcome of the fight will be decided based on your fitness skill, but either way Keiko will interrupt you, and be angry with both of you. 
        1. If Ichiro has more favours than you, Keiko’s answer will suggest that she feels something for him.
        2. If you have more favours than Ichiro, Keiko’s answer will suggest that she feels something for you.
        3. She will leave and say that she needs time to decide. She will ask both of you not to disturb her until tomorrow.
    3. This date is not repeatable, and there are no points allocated further on. (Ichiro doesn’t get them, either from this point.)
  13. You arrive at the end scene:
    1. If you have more favours than Ichiro, you will get a text from her next day, asking you to go over to her place in the evening.
      1. It would be polite to buy something for her. You can do it in the gift shop of the mall for money, of course.
      2. You will have your special night with Keiko.
      3. The game reaches an end with you being Keiko’s partner.
    2. If Ichiro has more favours than you, the next time you go over to knock on Keiko’s door, you will find her having sex with Ichiro. They will say that they are ready to accept you as a third wheel, and you spend a special night together. It will be miserable for you.
      1. The game reaches an end with you being Keiko’s miserable cuckold.
    3. If your favours equal Ichiro’s, the end scene will be randomly decided.