Nympho Storyline
1.: The storyline starts at the EC club, the first time the PC uses the “cruising” option. After meeting Kerry, the option returns as it was before.
Searching for a partner for the night, the PC runs into Kerry, who is their alluring self.
They start by telling the PC that they don’t believe the PC can satisfy them, but are willing to do a bet. If PC wins, Kerry will go out with them. If Kerry wins, the PC has to announce to the club that they failed.
PC can accept or not. Not accepting ends the storyline.
Having an int of 1 or having a cock cage will not allow the PC to accept.
2.: The PC and Kerry retreat to a backroom. Kerry lets the PC choose what they will be doing.
- Oral
- Anal
- Vaginal
- Penis
Choosing the vaginal or anal option with a feminine Kerry will turn Kerry futa (behind the scenes, for the PC she has always been that way).
Returning later to a female Kerry, the pussy option becomes available for a tribbing session.
Regardless of the method chosen, the PC needs 3 things to win the bet:
A fitness of 3+
A related sex skill of 2+
A totalsex score of 35+
If any of these are lacking, the PC fails with a specific note on why they failed.
3.: If the PC fails, Kerry is a bit disappointed but not surprised and tells them to hold up their end of the bargain.
- The PC can agree, resulting in a somewhat embarrassed scene, when patrons around the club remark that “Kerry did it again”
Kerry appreciates the PC being a good sport and tells them to look them up later if they feel like trying again.
This makes an option of “look for Kerry” appear in EC from now on. Further tying scenes will follow the same route, except no bargain.
- If the PC refuses to announce their failure Kerry will get annoyed and the storyline ends for good.
4.: Once the PC succeeds, Kerry is pleasantly surprised, and offers the PC to begin a relationship, but warns them that keeping up with them is gonna be hard.
The PC can agree or refuse, the latter option will end the storyline.
Agreeing makes Kerry consult their schedule and set the time for the next date to 3 days from now.
This begins the main bulk of the storyline.
5.: After this, repeatable dates start happening.
Kerry will always set the time of the date at the end of the previous one 2-5 days into the future.
Kerry always calls the PC on the day of the date in the morning to discuss it.
Kerry will offer a date and tell the place and time. After 3 dates, the PC is given the option to suggest the alternative, which will have all the previously seen dates. Kerry will always accept the alternative.
If Kerry’s disappointment is over 3, they will tell the PC that they like them but this isn’t working out well, and that they have some solution for the PC’s performance problems. After this, alternative options become available at the dates.
The Pc can also ask to postpone the date, which Kerry will always agree to but gain 1 annoyance point.
6.: Postponing a date earns the PC 1 annoyance point.
Missing the date earns the PC 3 annoyance points.
Satisfying Kerry on a date earns -1 disappointment points, not satisfying them earns 2.
Using an “alternative method” earns the PC 1 addiction point and -1 disappointment point but only if disappointment points > 0.
Every 5 successful dates will lower annoyance by 1 but it cannot go below 0.
After unlocking it, the “alternative method” is always offered before the scene starts and always works.
The “normal method” will use the relevant skill
7.:
7.a: If disappointment points + annoyance points > 10, Kerry calls the PC to break up.
7.b: If addiction > 10, the storyline ends with a “bad end”,
Kerry will tell the PC that while they are inadequate on their own, they are a useful sex toy with augments, and offers to either leave or take the PC in as such.
If the PC accepts, the ending scene is them kept in Kerry’s apartment, outfitted with all sorts of augments and sex toys, waiting for them to come home and the game ends.
Refusing ends the storyline, the PC can go on playing.
7.c:If disappointment + annoyance < -10, the storyline ends with a good end.
Kerry tells the PC that they never thought they could find someone to keep up with them, even though Hornstown is getting a bit stale. Offers the Pc to go and travel the world together.
Culminates with a huge sex scene, no checks.
Accepting leads to an epilogue of the two of them leaving HT together, even having sex on the plane.
Refusing ends the storyline, the PC can go on playing.
The Dates:
1.: Kerry invites the PC to their house near the Town Square at 8PM.
When the PC goes there Kerry is already naked and prepared in their bedroom. This is essentially a repeat of the meeting scene, the PC can choose what way (oral, anal, vagina, penis, alternative) to satisfy Kerry (only compatible ones are available).
Alternative scene: Kerry offers a face dildo and an anal plug to the PC. The PC satisfies Kerry’s hole with the face dildo while being constantly stimulated and orgasming multiple times with the anal plug.
2.: Kerry tells the PC to meet them in the park at 10PM.
Kerry and the PC have vaginal or anal sex at the park. Kerry is very loud, and the threat of discovery is constant.
- If the PC fails the check, nothing else happens
- If the PC succeeds, 50% chance of just a great sex scene and nothing else
- If the PC succeeds, 50% chance of being discovered by some voyeur (use either to make them varied). When this happens the PC can continue as the voyeur masturbates to them or stop.
Stopping earns 1 annoyance point.
Alternative scene: Kerry offers to install a small electrical stimulator to the PC’s taint that keeps them constantly horny and eager to go, also as loud as Kerry. No discovery here, neither does the PC care.
3.: Kerry tells the PC to meet them at the EC club at 9PM
Kerry wants a threesome, PC can choose between a man and a woman.
- If the PC succeeds the check, great threesome scene.
- If the PC fails the check, Kerry keeps bringing in others to satisfy themselves.
Alternative scene: Kerry outfits the PC with a shock collar that keeps them going even when they would be lagging behind.
4.: Kerry wants to go to the Carnival with the PC at 5PM.
Once there they browse sexy exhibitions and performances until Kerry gets extra horny. Finding an empty stage, Kerry urges the PC to pretend to be performers, doing anal sex.
- If the PC succeeds the check, great scene, attracts an audience, ovation.
- If the PC fails the check, they can’t keep up, and Kerry continues the performance by masturbating, earning an ovation while the PC is jeered and pelted with popcorn and other things..
Alternative scene: Kerry gives the PC a pill that keeps them going through the whole thing, although also making them fully lose control much to the amusement of the crowd
5.: Kerry wants to go shopping to the mall at 6PM
While clothes shopping they invite the PC into the changing booth to do oral on them while they keep trying on tops. It’s a noisy affair and the PC is scared but also excited about being discovered.
- If the PC fails the check, nothing else happens
- If the PC succeeds, 50% chance of just a great sex scene and nothing else
- If the PC succeeds, 50% chance of being discovered by a security guard who throws them out, but Kerry is still satisfied with the adventure.
Alternative scene: Kerry outfits the PC with a mask that keeps them performing even when they would falter otherwise. No discovery in this case.